I want to go to the release of the new M10 set but I’m not sure what I should build for my sealed event. Any suggestions? Are there certain cards that I should play from the new set?
The new M10 set is a nice change of pace from the recent limited events. No multi-colored cards!! This makes it much easier to build a deck. First thing you want to do in your sealed event is separate your cards into their respective colors and and within the colors seperate into playable and none playable and sideboard. Cards like Deathmark or Celestial Purge won’t be good against everybody but can be brought in against annoying cards like Baneslayer Angel and Vampire Nocturnus. There are just some cards that won’t be played in limited or shouldn’t be. Cards that do nothing but gain life only stall the game and are a wasted spot. A creature would be much better to play than gaining seven life. Because, you gain seven life to counter act your opponent attacking you for one turn but guess what, they are just going to attack again next turn. So you buy yourself a turn but if you would have put a creature or removal spell in that spot you could have dealt with their attacks much better.
Now you can look as to how many playable cards you have in each color. Unless you were blessed and got enough playable cards in one color, you will still have to make a dual color deck for M10 limited. I don’t suggest a tri-color deck as there is little to no mana fixing and you will have a hard time getting the right colors. Look at your two most playable colors and find cards that work well together. You generally want 23 spells and 17 land.
My personal opinion in M10 limited is blue has a lot of unplayable cards. With as many recursion spells from the grave that have been printed in this set, countering a spell doesn’t do that much. You counter a Baneslayer Angel but your opponent will return it with Gravedigger or Disentomb or Natures Spiral. However, blue does have good creature spells that have evasion. Flying is a kick in the pants in limited and so is unblockable. I would play blue only for evasion creatures and the draw effects. And the counter spells are good to bring in post side board because your opponents didn’t see them the first game and won’t be expecting them game two. If you go to game three you could even board them out if you wanted to.
Red doesn’t have the strongest cards either. Yes Lightning Bolt and Ball Lightning are in the set but if you don’t get those then what do you have in red that will be a better creature than what green has to offer. Bogardan Hellkite but what if you are dead by then? Now, if you get Pyroclasm that is almost a must play. Any mass removal is pretty much going in your deck. Creatures rule limited and if you can’t answer them somehow you will not be able to stop them from killing you. Which brings me to the colors I suggest for limited, Green, White and Black.
Green is such a beating. There are big creatures that are efficiently costed that are very hard for your opponent to deal with. Trample, reach, and deathtouch are also good mechanics in limited. No one likes seeing a deathtouch with reach on the opposite side of the board. It shuts down swinging with your Sphinx Ambassador until you can deal with their creature. Not to mention, green has token generators=creatures win limited and if you have a bunch of tokens that you can keep popping out why not swing with them. What green has that is good in limited is enchantment/artifact destruction. Trust me, Whispersilk Cloak is a beating! They put that on a creature and there is nothing you can do but mass removal. You will want the Naturalize to get rid of the artifact that is kicking your butt. Not to mention regeneration, makes them try and waste a few removal spells to get rid of your 4/3 Troll. Creatures that stick around all the time are just hard to beat through.
White is another efficient color to play. It has creatures with evasion such as flying but also vigilance and protection and lifelink. If you haven’t played against Griffin Sentinel then you can’t know how annoying a flying creature with vigilance is. Also, there are some great white removal spells. Harms Way is probably one of the best spells printed in the set. Nothing beats preventing 2 flying damage and redirecting it to the creature that’s unblockable. That’s a blowout. Also, you may think it’s a dumb spell but Righteousness is a great removal spell. All you have is the 2/1 Elite Vanguard and they swing with their Enormous Baloth you give your creature +7/+7, kill theirs and you get to keep yours. They never saw it coming. Also, White can deal with artifacts and enchantments. Very nice to have. Divine Verdict and Blinding Mage are cards that may not appear that amazing but are a must play if you chose to include white. Tapping down their flyer or big dork is fantastic. Or you can tap down their creature so your creatures can swing in for the win.
And lastly Black is a solid color to play. Black is known for it’s removal which every deck needs a little bit of. There are plenty of creature kill that will allow you to become a better army than your opponents. Black also has flying creatures. Black has hand disruption. There is nothing like Mind Rotting your opponent to make them discard their Baneslayer Angel. It feels good. There are also card draw spells and recursion. Gravedigger is a champion in limited. Your opponent just killed your biggest creature by quadruple blocking, that’s fine, you saved your Gravedigger to get him back. And by far one of the most devastating creatures is in black…Drudge Skeletons. Since these guys are a common they are everywhere and there’s almost no way of getting rid of them. Consider your Protean Hydra forever at bay because Drudge Skeletons don’t swing. They wait. Creatures with swampwalk and creatures than can only be blocked by black creatures are basically unblockable. Of course these can easily be switched out for sideboard cards against the wrong decks.
Regarding Artifacts, don’t play any of the “gain 1 life when a Blue spell is casts” artifacts. Waste of space. The other artifacts are okay to play because most people don’t run artifact hate main deck and if they aren’t running green or white chances are they don’t have artifact hate at all.
I’ve almost never played red or blue in a sealed limited and I’ve been fine. There are people out there that have played these colors because they know when to counter the right spell or when to burn at the appropriate moment but if your new I would suggest a mixture of the Black, White and Green. I’ve been more than happy with what I open in those three colors and will gladly play them anyday. Just remember you want a nice mixture of early little creatures, evasion, big dorks, and removal or combat tricks.
Hope this helped,