Since my last two articles, the two decks I proposed have gotten a very good fan base on the MTGsalvation forums. Due to this, the two decks have been improving and developing in leaps and bounds! In this article I will give you guys the latest lists on the Edict’s Anonymous list, plus a new deck I’ve been working on call Ad Nauseum Control! Next article will be update on the Wall deck for all you interested.
Firstly, I’ll start off with the Edict list. If you don’t yet know what I’m talking about read my last article entitled Edict’s Anonymous – its a full FAQ on the list! But for those of you who are up to date, keep reading.
As I said, on the MTGsalvation forums this deck has been steadily improving and garnering some great results! Firstly, I’ll take some time to give props to people who have put some hard hours of testing in this deck and have been part of the development of this deck:
Give them all a cyber round of applause! Thanks to all of them and many more who have contributed posts here and there. Seppyk has written a great matchup report here that shows some very promising results, thanks very much to him for hours of hard testing:
1. Loss (0 – 12): UBR Pyromancer Ascension (Early Pyromancer Ascension. Green splash version of deck would have better chance with the pulses)
2. Win (14 – 0): B Vampires (Opponent was running a budget Vampires deck, his Doom Blades were dead cards in his hand providing me card advantage)
3. Win (4 – 0): GR Landfall (Bad Plated Geopede beatdown early, Rotting Rats/Gatekeeper control late + Bloodwitch life gain took me out of bolt range)
4. Win (20 – 0): UGW Thornling/Iona/TooManyThings (Landscrewed with 2 lands, Pathed my Bloodghast which helped me, then managed to win easily with rotting rats beatdown and late Fleshbag sacrifice)
5. Win (16 – 9): BR Aggro (Opponent was landscrewed with 2 lands, conceded)
6. Win (20 – 0): UBGRW Jank (2 recurring Bloodghasts with a 5/5 Gravelord was too much pressure)
7. Win (19 – 0): BGR Jund (Opponent was forest landscrewed, but my landbase was about the same in quality, Blightning’d me which was a non-issue with all my recursion)
8. Win (21 – 14): GB Discard (Had multiple Gatekeepers and Fleshbags in hand for big control, opponent Duress’s creature full hand, then conceded)
9. Loss (0 – 1): R Valakut Ramp (Held on to my Tendrils too long as I should have used them on my own creatures for lifegain)
10. Win (8 – 0): BG Shambler/Slime Control (Badly landscrewed, got down to 1 health, then used Tendrils three turns in a row to gain control of the game and win)
11. Win (12 – 0): BR Inquiry Discard (Creature beatdown, won one turn before he was going to Inquiry me to death)
12. Loss (0 – 7): UBR Jank (Opponent had 3 Bloodghasts in opening hand, and I had 3 Rotting Rats which helped him more than me. Despite the score, got beatdown badly)
13. Win (4 – 0): RW Jank (Opponent Quenchable Fire’d me three times. Used Disfigure on my own Bloodghast several times to avoid exile and continued to recur it)
14. Win (10 – 0): RW Aggro (Won with straight beatdown, no discard, no Bloodghasts, no recursion)
15. Win (18 – 0): BW Edict (Closer game than the score indicated, semi mirror-match as he was playing Bloodghasts and Gatekeepers except also with Cemetary Reapers and Emeria. Got rid of the Reaper as fast as possible and managed to win with a Bloodwitch)
16. Win (10 – 0): GRW Aggro (Very slow start for me with two Soul Stairs. Ended up clearing his board with a single Fleshbag recurred three times in one round. Fun!)
These are some very great results – if my maths serves me correctly thats 176 – 54!
From testing we have completely ditched the BW list and went to GB for Pulse and Nature’s Spiral – some people were testing BU (fizzler) and others mono black. Then, this morning I came across a forgotten Magic: 2010 card called Entomb.
I did a literal face palm and have now decided that my list of choice will also be mono black;
This list provides a streamlined deck with very much recursion. As discussed in the previous article, you may wonder how this deck wins unless it gets Bloodwitch – but I quote Seppyk, “rotting rats beatdown”. This deck wins with mini creatures that just won’t go away. If you’re opponent has no hand, no creatures, and the removal they draw is redundant – as long as we have one creature we can win. Simple as that, and demonstrated in the 176-54 record. Seeing I am still running Catacombs and other fetch lands (for Bloodghast, Grim Discovery and Soul Stair) I have considered splashing green for Pulse only – it shouldn’t be too hard and would replace Tendrils, but that might be unnecessary and redundant.
Well, thats enough on Edicts Anonymous for now – lets move on to my latest design. This deck makes use of a severely underused card in standard that is part of a tier 1 legacy deck. What’s that? Ad Nauseum! Before I explain, I would like to say that this deck is (like most decks I make) extremely fun, original – however it still has the potency to win games.
First, let’s take a look at Ad Nauseum:
This card is amazing card draw – but it kills you along the way. Reminiscent of the old card that broke the format in half – Necropotence. The difference is that this is more expensive is not re-useable and kills you more quickly. The aim of my deck however, is to break this card in half! Let me show you how:
The main reason this card is not a staple in any mono/two coloured deck that runs black is that it kills you with ease. However, in legacy, this card is used along side 0cmc/1cmc cards that mana accelerate such as Dark Ritual, then Tendrils of Agony for the win. Our deck takes a similar concept and adapts it to the constrictions of standard.
Let me show you the list first of all:
The idea is to control your way to turn 5/6, gaining life and killing your opponent’s creatures – then at the end of your opponents turn, Ad Nauseum draw 10 or so cards, including a Reliquary Tower and a finisher (the great thing is that Banefire and Martial Coups converted mana costs are only 1 and 2 respectively). Because its your opponents turn, you don’t have to discard, so you take your turn with your massive hand, drop a reliquary tower – have a hand full of removal to get rid of everything they play and burn them out with bolts, burst and massive Banefires/Martial Coups!
This deck is amazing fun, and its so hard to lose once you play Ad Nauseum. The only problem is that this deck has a terrible matchup against control – you just have to hope you can burn them out as quickly as possible and its probably better to draw more than usual cards of the Ad Nauseum.
I wouldn’t say that this is as competitive the Edict or Wall deck but its certainly a lot of fun – and its quite innovative. With a bit of testing, and some development I hope that this deck can have some great success! Be sure to tell me what you think below!
If you guys have any questions – if you want me to review a rogue deck of your own, or any similar inquiries feel absolutely free to email me at: firstname.lastname@example.org! I will answer each and everyone of your comments! Similarly, you can find me at MTGsalvation – I’m Dantcg.
This is it for now. Thank you all for reading and be sure to come back for the next article! As previously mentioned, the next article will be an update on the Brick In the Wall deck + either discussion on Worldwake or a new deck!