Hi there people of the MTG world! You may remember me from such articles as “The Exiled Zone”, but now I have started a new series where I will, each week, discuss my own rogue, or sometimes not-so-rogue lists. Mainly rogue though, because I don’t just want to be another brick in the wall that is the stagnant standard of now.
And what a handy segue that is! That was totally unplanned *cough* *splutter* *cough*
You may be wondering what I am going on about. Today I present to you my newest list – that has been posting some really good results against most of the competitive decks in standard – including a great match up against everyone’s enemy, Jund!
Here’s the list, I’ll discuss it after:
I’ve had such reactions as, “OMGOYF A CONTROL DECK THAT LOSES TO DAY OF JUDGEMENT!”, but the truth is, if you lose to Day it is only because you are playing the deck incorrectly. The idea is to not over extend. Against most decks you will only need to have at max. two walls out at a time, and if you’re at that stage, a finisher. This isn’t just enough to thwart near all decks, but it keeps plenty of walls/finishers open post a wrath effect.
Against decks that you need more than two walls down, they do not run DoJ (Boros). Talking ’bout the Boros matchup – what this deck gains that other decks such as Grixis or America Control don’t have is one of the best answers to Boros, Kraken Hatchling. This gets dropped turn 1 and blocks most of their turn 1/2 plays, allowing you to get to that stage where you can drop a Wall of Denial or another such wall and gain control.
Another synergy (of sorts) I’ve noticed during my playtesting is the amount of times, late game after they have expended most of their removal, that I have a Baneslayer/Jar Jar out paired with a Wall of Reverence. This gains me heaps of life and it becomes very hard to lose from then on.
This deck has many different means of winning. It can be the simple and trusty method of dropping walls, blocking, blocking, laughing as your opponent pulls their hair out, blocking some more than dropping Jar Jar/Baneslayer for the win. Many times I’m dropping turn 1 Kraken, turn 2 Luminarch Ascension, turn 3 Wall and winning with a never-ending horde of 4/4 flying Angels. And if you’re lucky, you might be able to drop a late game Inkwell Leviathan and smile.
The thing that most attracts me to this deck, and not Grixis/America control is its streamlined and ever reliable mana-base. In a world without vivids and Reflecting Pools, running more than two colours is always a struggle, and often overrated. With this mana-base and selection of cards, I have never had mana problems – ever! Unless it be the result of a bad shuffling job.
Yet, this deck still maintains the great matchups vs Jund and similar decks. I’ve even posted (much to my shock, I admit) wins against Grixis Control and America Control – once surviving a double Cruel Ultimatum!
On a near final note, I reiterate – this deck is all about meticulous play and decisions. Never, ever over-extend and resist temptation to drop five walls, laugh, then cry as they all get wrathed away. Time your finisher’s perfectly. If you’re dropping a Baneslayer, make sure its either very safe from removal (they’ve used up heaps of it) or use it as bait to safely drop a Jar Jar for the win.
I would highly recommend this to any tournament going player, but I would also suggest you play with it for quite a bit before – it takes some getting used to. I haven’t posted a sideboard because that really depends on your meta, but I would suggest cards such as Negate or Flashfreeze, even Hindering Light. Felidar Sovereign has actually been great out of the sideboard as well, and I also suggest it.
Next time I’ll be either be posting with an updated version of this, or a new deck! This might be from anytime within a week to a day, so stay tuned!