Storm in my Heart by Scarred IV Life
The comprehensive rules for both vanishing and fading, and a closer look at the differences between them.
Special note: Stifle, Trickbind and Voidslime can actually stop vanishers from going away.
Time Spiral Cards with Vanishing
Chronozoa (a wacked out Phantom Monster?)
Deadly Grub (part Cocoon, Deadly Insect, and Penumbra)
Reality Acid (the blue Vindicate)
Waning Wurm (possible use with Sutured Ghoul)
Fading into History
The roots of these abilities may have started with Clockwork Beast, Divine Intervention, Lord of the Pit and Stasis. Magmasaur was likely a huge influence to the creation of vanishing and fading. Cumulative upkeep, echo, phasing and even suspend have similar elements to vanishing and fading.
Fading Cards from the Past
Static fading cards have a basic countdown
Skyshroud Ridgeback (a Kird Ape wannabe)
Adjustable fading cards let you remove counters for more effects
Parallax Nexus (likely an influence for Nightmares)
Parallax Wave (likely the influence for white blink cards)
There’s also Parallax Inhibitor to alleviate faders.
Using Vanishing and Fading Effectively
Due to their limited lifespan, you have several options here:
1) Play fast and aggressive with cheap and efficient damage or mana production.
2) Use bounce or blink effects – Temporal Adept, Clockspinning, Ghostway, Safe Haven, or Blood Clock are some examples.
3) Use reanimation (normally found in black) – Hell’s Caretaker might be a powerhouse with fading or vanishing.
Here’s some other cards that use time counters:
All Hallow’s Eve
Tourach’s Gate (might be fun with Endrek Sahr, Master Breeder)
Stopping Vanishing and Fading
Forget bounce and blink spells, that will only encourage your opponent!
Also, don’t fall into the trap of using AEther Snap, Ferropede, or Spinal Parasite. Use strong, basic tactics instead and try stopping whatever is allowing the opponent to abuse the cards.
Favorite Card with Decklist
Here’s a Standard-legal deck that uses bounce and blinking to reset your time counters.
4 Adarkar Wastes
4 Hallowed Fountain
4 Dust Elemental
4 Sage of Epityr
4 Temporal Adept
Other Spells: (20)
4 Chromatic Star
4 Reality Acid
4 Wrath of God
This is a basic control deck, so play defensively until you can clear the way for your finishers. There’s a lot of synergy here, as Dust Elemental or Ghostway can save your side from Wrath of God, and Temporal Adept with Reality Acid is great for all-purpose removal. Sage of Epityr really helps to smooth out your draws, especially when you can use it repeatedly throughout a game.