Podcast: Download (Duration: 44:56 — 20.6MB)
Josh Frankel tutors KYT on how to approach the Limited land of multi-colored cards. Tune in for a chance to win a MODO draft set!
A few of the cards discussed:
Rootborn Defenses
Seller of Songbirds
Axebane Guardian
Deathrite Shaman
You can find us on Magic Online at:
manadeprived – Kar Yung Tom
NumotTheNummy – Kenji Egashira
solebush1 – Josh Frankel
You can find us on Twitter at:
@kytmagic – Kar Yung Tom
@NumotTheNummy – Kenji Egashira
You can now find us on Google+:
Kar Yung Tom
Your Host(s): Kar Yung Tom, Kenji Egashira, and Josh Frankel
Show’s Email: kyt@manadeprived.com ;
NOTE: This Podcast may contain explicit and adult only language in it.
I enjoyed this. Do more, or I wil visit your repectivenesess and lick your FACES off!
I am happy to see this. I would like to see it more from you guys. Now for the pack. The mercurial chemister is a reason to go izzet for me, but I have not had the best of luck with izzet. The others I’m looking is the arrest, arrow, arrester, trick, and impacked. I think I would pick the rare because if you go with any of the white cards in the pack, I do not think any will come back around to you
1: Mercurial Chemister
This is a bomb, when this is in play and active it feels like you can’t lose. Usually 2 activations are enough to win a game. He has dug me out of losing board positions into dominating wins on several occasions. Even though he is two colors, taking him pack 1 pick 1 will allow us plenty of time to pick up enough fixing to go Azorius or Rakdos or Axebane and still easily cast him if we are forced into another guild. The only major signal we are sending is the passing of…
2: Arrest
After Detention Sphere (a rare), Arrest is the next best removal spell in RTR in non-Rakdos colors. It is cheap and efficient and can shut down guildmages or even a Pack Rat if you’re on the play. Taking Arrest leaves us open to UW, WG, GBw, and URw since the card is easily splashable. The fact that a rare was missing out of the pack at this point means that we can’t actually take this as any kind of signal.
3: Explosive Impact
This card is expensive, but you certainly want to have one in your red decks. Having the luxury of ending a game with 5 to the face allows you to play more aggressively and gives you an out in game states where you otherwise could never get through. The fact that this can also kill most relevant creatures in this format at instant speed makes the 6 mana casting cost a managable downside. With an uncommon and rare missing, a 3rd pick Explosive Impact isn’t much of a signal, and the rest of the pack is relatively mediocre.